Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Jan 24, 2006, 02:42 AM // 02:42   #1
Jungle Guide
 
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
Advertisement

Disable Ads
Default Axe+Assassin

I thought about it, and since critical attacks always cause the max damage of the weapon then pulled through an attack bonus...Why not give an assassin an axe, boost up his crit to something insane, and watch as the axe's "variable" damage is no longer "risky" and becomes "godly"

Here are some skills I have thought of, this is not a build layout, just some ideas (Warrior Ideas I will not explain)

In short, this set allows you to get about 70% chance for a critical-and 35%~ of those criticals you will gain 2-3 energy, so that covers energy management. Also Critical defenses is granted to be up a long, long time.

Discuss =D


Critical Defenses
10 Energy, 1 second cast, 30 Recharge
Enchantment spell. For 4 seconds, you have a 25%...45% chance to "block".
Critical Defenses refreshes everytime you land a critical hit.

Critical Eye
5 Energy, 30 recharge
Skill. For 10...30 seconds, you have an additional 1%...6% chance to land a
critical hit when attacking. You gain 1 energy whenever you score a critical hit.


Expunge Enchantments
10 energy, 3/4 cast, 30 recharge
Skill. All of your other non-attack skills are disabled for 10...6 seconds.
For each skill disabled in this way, target touched foe loses one enchantment.

Mark of Death
10 energy, 1/4 cast, 20 recharge
Hex Spell. For 4...9 seconds, target foe gains 20% less benefit from healing

Siphon Strength
15 energy, 2 cast, 30 recharge
Elite hex spell. For 5...10 seconds, target foe deals -15 damage with attacks
and all of your attacks against that foe have an additional 33% chance of being
a critical hit.

Flurry

Wild Blow

Distracting blow

Swift Chop

Penetraiting attack
Eaimirth Etaivella is offline   Reply With Quote
Old Jan 24, 2006, 04:35 AM // 04:35   #2
Wilds Pathfinder
 
phosho's Avatar
 
Join Date: Nov 2005
Guild: HP
Profession: W/Mo
Default

wont the attack speed be slower?
phosho is offline   Reply With Quote
Old Jan 24, 2006, 04:46 AM // 04:46   #3
Jungle Guide
 
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
Default

Than two handed daggers? Not by much, swords are slightly the fastest in the game, whilist daggers are only faster than swords due to double attack, which is a somewhat rare occurence. So the attack will not suffer much of a loss, if noticable.
Eaimirth Etaivella is offline   Reply With Quote
Old Jan 24, 2006, 05:03 AM // 05:03   #4
Banned
 
Murder In China's Avatar
 
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
Default

Try to read up on some evidence before making an assumption that swords are faster.
Axes = Swords attack speed at 1.33 seconds.

Last edited by Murder In China; Jan 24, 2006 at 05:05 AM // 05:05..
Murder In China is offline   Reply With Quote
Old Jan 24, 2006, 05:19 AM // 05:19   #5
Frost Gate Guardian
 
Join Date: Jul 2005
Profession: W/Me
Default

hmm. i dunno i still the think a warrior using an axe will do more dmg. with A/W you loose the +4 axe mastery, and you loose your armor penetration from str.
Excer is offline   Reply With Quote
Old Jan 24, 2006, 05:49 AM // 05:49   #6
JR
Re:tired
 
JR's Avatar
 
Join Date: Nov 2005
Profession: W/
Default

Quote:
Originally Posted by Excer
and you loose your armor penetration from str.
Which is a completely miniscule amount at the moment. Strength is pretty much broken.
JR is offline   Reply With Quote
Old Jan 24, 2006, 06:16 AM // 06:16   #7
Banned
 
Murder In China's Avatar
 
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
Default

^ I agree with JR-, Strength isn't a great Primary for it's bonus.
Murder In China is offline   Reply With Quote
Old Jan 25, 2006, 06:42 PM // 18:42   #8
Krytan Explorer
 
Glasswalker's Avatar
 
Join Date: May 2005
Location: Northwest Ascalon
Guild: Freedom
Profession: N/R
Default

Also agreed. Strength is there for the skills more than the armor penetration.
If Critical Strike gives a crit bonus to any weapon, and not just dagger attacks, then this would be huge damage.

16% base chance + 33 for Siphon Strength + 8 or 9 for Critical Eye = 57-58% chance of doing max damage + skill damage.

Of course you can't keep Siphon Strenth up constantly, so 2/3 of the time the chance is more like 24-25%. And that all goes on top of your usual chance to get a crit, and I have no idea what that is. At Axe Mastery 12 though, it should be decent.

But the Assassin does a hell of a lot of damage without an Axe. With the standard A/W build I figured I was doing ~275 damage in 4 swings + bleed. Roughly 4 seconds. One would have to question if going Axe would help your DPS after all.
Glasswalker is offline   Reply With Quote
Old Jan 25, 2006, 07:18 PM // 19:18   #9
Lion's Arch Merchant
 
Join Date: Oct 2005
Default

At 12 weapon mastery supposedly you get a 20% chance to critical vs enemies your same level.
SaintGreg is offline   Reply With Quote
Old Jan 26, 2006, 02:11 AM // 02:11   #10
Banned
 
Murder In China's Avatar
 
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
Default

Here's the equation for Critical Hits:

Critical hit chance = (1+[1.25*Attribute])*2^( [CLVL - TLVL]/5)

Where, Attribute = your weapon attribute level
CLVL = your character level
TLVL = target's level

Basically you will have approximately a 16% chance to cause a critical hit when you have a level 12 attribute. For every 5 levels above your target your critical hit chance will double, and for every 5 levels below your target your chance will half.
Murder In China is offline   Reply With Quote
Old Jan 27, 2006, 04:42 PM // 16:42   #11
Frost Gate Guardian
 
Join Date: Jun 2005
Guild: looking for a guild
Default

Assumptions:
The damage increase do to weapon mastery is the same for axes and daggers.
Critical Strikes affects axes as well as daggers.
Crit percentages stack.
An Assassin can crit on one (or both) of his double hits
Crit damage is 1.41*max weapon damage
Murder In China's equation is right (where'd you get that btw)

A/W with Critical Strikes 13, Dagger Mastery 16
Critical Hit Chance = 13 (CS13) + 21 (DM16) + 6 (Critical Eye) = 40%
Hits Per Second = .99 (Double Hit Chance = 32%)
Crit Damage = 24
Average Damage (w/o crits) = 12
Average Damage (w/crits) = 16.8
DPS = 16.632

A/W with Critical Strikes 16, Axe Mastery 12
Critical Hit Chance = 16 (CS16) + 16 (AM12) + 7 (Critical Eye) = 39%
Hits Per Second = .75
Crit Damage = 39.6
Average Damage (w/o crits) = 17
Average Damage (w/crits) = 25.814
DPS = 19.36

W/A with Axe Mastery 16
Critical Hit Chance = 21 (AM16)
Other stuff = same as above
DPS = 16.31

if the crit percentages don't exactly stack, but are each evaluated seperately it looks like this:
A/W Dagger DPS = 16.08
A/W Axe DPS = 18.58
W/A Axe DPS = 16.31

Of course this isn't taking into account damage from skills but that becomes exponentially more complex due to the combinations and timing of skills.
Bugeater is offline   Reply With Quote
Old Jan 27, 2006, 09:07 PM // 21:07   #12
Krytan Explorer
 
Glasswalker's Avatar
 
Join Date: May 2005
Location: Northwest Ascalon
Guild: Freedom
Profession: N/R
Default

Wow. Good work Bugeater.

The number I gave up top was with the skills, and all successfully hitting.

Do we actually have numbers on the attack rate of daggers? It felt faster, and now I wish I had timed it.

I suspect that we may find Critical Strikes doesn't affect anything but daggers, but we will have to wait and see.
Glasswalker is offline   Reply With Quote
Old Jan 27, 2006, 11:58 PM // 23:58   #13
Just Plain Fluffy
 
Ensign's Avatar
 
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
Default

Quote:
Originally Posted by Murder In China
Here's the equation for Critical Hits:

Critical hit chance = (1+[1.25*Attribute])*2^( [CLVL - TLVL]/5)
I'll say little more about this equation other than it is wrong. Demonstrating that it is wrong can be done trivially by beating on low level monsters with a zero weapon attribute. I prefer the bandits outside of Fort Ranik - they're level 3, and the critical hit chance you'll observe with a level 20 character and no attribute is in the 50-70% range. If you can find a level 1 target (like in the undead hordes quest, or an unspecced spirit) you'll find that your critical hit chance is arbitrarily close to 100%.

That said, once you throw the maddening level dependence out the window (and, really, you should if you value your sanity), this is reasonably accurate, a little low on the high end in my experience but close enough. I've been using 1.5*attribute level for critical hit percentage, and while I'm pretty sure that isn't right either they're both 'close enough' to make decisions with.


Quote:
Originally Posted by Glasswalker
Do we actually have numbers on the attack rate of daggers? It felt faster, and now I wish I had timed it.
It's identical to the sword/axe attack rate.

Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.

Last edited by Ensign; Jan 28, 2006 at 12:06 AM // 00:06..
Ensign is offline   Reply With Quote
Old Jan 30, 2006, 11:28 AM // 11:28   #14
Wilds Pathfinder
 
Join Date: Sep 2005
Profession: N/Me
Default

I actually tried an assasin with an axe on the dummies, critical damage was 52 i think, tested with wild blow.

I came to the conclussion the assasin needed frenzy to use an axe, and that is way too risky for my liking. Also u would need 9 in strength for a shield.

Oh and no endure pain
tafy69 is offline   Reply With Quote
Old Jan 30, 2006, 07:48 PM // 19:48   #15
Forge Runner
 
Guardian of the Light's Avatar
 
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
Default

Quote:
Originally Posted by tafy69
I actually tried an assasin with an axe on the dummies, critical damage was 52 i think, tested with wild blow.

I came to the conclussion the assasin needed frenzy to use an axe, and that is way too risky for my liking. Also u would need 9 in strength for a shield.

Oh and no endure pain

......have u heard of tactics buddy?
Guardian of the Light is offline   Reply With Quote
Old Jan 30, 2006, 08:40 PM // 20:40   #16
Desert Nomad
 
Phades's Avatar
 
Join Date: Jun 2005
Default

Its still a bad 3 way split of skills utilizing none of what make the assassin unique.
Phades is offline   Reply With Quote
Old Jan 30, 2006, 11:59 PM // 23:59   #17
Wilds Pathfinder
 
Join Date: Sep 2005
Profession: N/Me
Default

Quote:
Originally Posted by Guardian of the Light
......have u heard of tactics buddy?
oops i meant tactics
tafy69 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Blessed Winds Screenshot Exposition 7 Jan 30, 2006 02:59 AM // 02:59
Rafe The Riverside Inn 4 Jan 21, 2006 02:37 AM // 02:37
Possible Assassin in game already? Mila Screenshot Exposition 14 Jan 07, 2006 09:48 PM // 21:48
Assassin necromesmer Sardelac Sanitarium 1 Dec 23, 2005 06:13 PM // 18:13
Assassin quanzong The Riverside Inn 1 Nov 19, 2005 12:44 AM // 00:44


All times are GMT. The time now is 12:46 AM // 00:46.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("